These games were a great starting point for Khan when designing Wronged Us, however he had no desire to simply copy and paste their features into his own game. The feeling of accomplishment when finding or completing something specifically requested by an NPC is truly rewarding, especially given the lack of help from the game." "The quest system in the Souls games is a refreshing departure from the typical hand-holding found in many modern games. He believes immersion is key, and by letting the player loose in a world with no map and no quest markers, they are forced to navigate the town of Lowell to complete quest lines solely based on word of mouth from NPCs scattered throughout the decaying town. Khan also noted the importance of Dark Souls when it came to NPC and quest design. Resident Evil and Silent Hill aren't the only games Delusional Studio draws upon for inspiration, either. He also noted that Resident Evil informed the world in the way that players would be rewarded for exploration, citing that often in Resident Evil games the player is encouraged to roam, and in doing so they are rewarded by uncovering valuable loot, ammo, and healing items that are otherwise scant during gameplay. When designing certain mechanics outside of storytelling, Khan looked to Resident Evil 2 Remake for guidance on how he wanted to craft his game's inventory system, puzzles, and combat. This storytelling approach is what keeps me invested in the game, eager to uncover what comes next." "Silent Hill games have a knack for telling engaging stories with unexpected twists and turns that slowly unveil throughout the game. This quality is, in part, what Khan hopes to instill in the narrative of Wronged Us. Silent HIll's dark and often surprising storytelling approach is what kept him invested in the game and would hold his attention, eager to keep unraveling its unique story. He drew on two notable horror games to help build the environment- Silent Hill and Resident Evil 2 Remake. Though as Khan got more experience under his belt, it quickly began to grow into a larger, more ambitious project that aims to deliver a "slow-burning horror experience." In order to achieve this searing gameplay, Khan turned to several classic games for inspiration. Wronged Us is Delusional Studio's first game that started back in 2017 as a simple walking simulator. RELATED: How Wronged Us is Inspired by Dark Souls, Resident Evil, and Silent Hill Wronged Us Builds on the Worlds and Mechanics of Dark Souls, Resident Evil, and Silent Hill to Encourage Immersion Game Rant spoke with solo developer Sohail Khan about the inspiration he drew from Dark Souls, Resident Evil 2 Remake, and Silent Hill as well as how he iterated on those games' mechanics to craft the grim world and characters seen in Wronged Us. The game does not yet have a release date, but it's expected to release on both PC and consoles in the future. While the game draws inspiration from these classic titles for its world and mechanics, Delusional Studio takes these features and adds to them to create a unique, open world survival horror experience. Wronged Us is an upcoming survival horror game set in a twisted world inspired by notable games such as Dark Souls, Resident Evil 2, and Silent Hill.
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